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Jordan
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Posts posted by Jordan
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Why not use the maximum size (4096x4096) and scale down later if and when you need to? Plus you can always change the texture resolution that LE will load from the mipmaps using the texture quality setting.
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I really think it should have been an add-on that could have been incorporated into the Leadwerks editor. I'd really like to use this for my project, and I think it would really suite it. However as it stands, I don't even feel like the added graphical quality is worth the extra time and effort of even using their tools, let alone paying $350 for it.
It just feels like minimum effort was put into this, and they've gone down the route of changing things just enough so it becomes possible to use it with Leadwerks, but not actually worried about it being easy and convenient to do so.
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Ensure you're running it in admin mode. I've had this issue before with demo software. No idea if that's your problem, but just in case.I just downloaded and installed it:
"Your evaluation trial copy of PureLight has expired."
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Not that I'm really complaining, we don't even have to pay it.
I hope it makes the engine more profitable, I just fear it wont. I think $200 would have been my cut off point.
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I totally agree, I wasn't trying to defend how it's been promoted. I'm also unsure as to why the engine price has gone up by $50 in time with the release of 2.4. It seems new customers are now paying $50 for the pleasure of being able to spend an additional $500 on third party lighting product.
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The announcement made earlier:
Leadwerks 2.4 Engine Will Be out soon, and Will include a brand new feature lighting That Has Never Been Done Before, by any engine "
Correct me if I'm wrong, but was he not talking about the real time coloured shadows? I remember a year or so ago when this was requested, and at the time it was talked about like it couldn't be done.
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We could set up a mailing lists where every time something is posted in the news blog, an email with that information could be sent out.
People only need to click "Track this Blog (Receive email notification of new entries)" on the blog page and they will receive an email every time a blog posts is made containing the entire post in addition to a link.
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Are your graphics drivers up to date?
Would help if you posted your computer specs too.
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+1 Would be such a time saver
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Just to make it clear, 3D World Studio and the Leadwerks engine are two separate products.
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I'm also very interested in a realtime version of the cubemap shader
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your hard work is paying off
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I don't suppose in the actual game the camera would be able to move into such a position.
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This is pretty cool
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perfect
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You need to be a Leadwerks SDK owner to have access to all areas. It's a way to ensure only those who have actually bought the product will receive support, and those who have acquired it through illegal means do not.
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Looking great here on ATI 5770
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Great model, but I agree with wailingmonkey on the specular. When can we see this animated?
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I'm wishing to revert back to the original SSDO, from the current SSDO. Not revert to the old SSAO. Replacing the file didn't appear to work. Josh changed the SSDO recently so it doesn't appear in lit areas.
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I'd also like to revert back to the old SSDO. Much preferred it as it was.
All I did was modify the code that mixes it in, so it isn't as heavy and only appears in darker areas. -
very impressive
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My pic of Saturn
, I love the nightsky
Telescope and Webcam used for this
Love it!
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For those who don't live near human activity anyway
I don't even live near any cities or large towns and the amount of stars that can be seen is pretty abysmal considering how many should be visable.
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