-- MOVEMENT
local move = ((App.window:KeyDown(Key.W) and 1 or 0) - (App.window:KeyDown(Key.S) and 1 or 0))*4
local strafe = ((App.window:KeyDown(Key.D)and 1 or 0) - (App.window:KeyDown(Key.A) and 1 or 0))*4
self.entity:SetInput(0,move,strafe)
-- CAMERA
--self.camera:SetInput(0,move,strafe) //will not work
i used the code from the docu to create a basic movement script using WASD. SetInput() is available for every Entity that is using the CharacterController. My Problem is that my Camera should move like the character but SetInput will not work for my camera. Any clue how to do this? Using self.camera:Translate() and self.camera.Move() will work but its hard to calculate camera speed from character movement, so my camera is to fast and it will run out. its easier to use my outcommented code line. If I use Character Controller for my camera the game is going crazy.
I use 3rd person view