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DudeAwesome

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Everything posted by DudeAwesome

  1. Hi guys, I created a Prefab using the Editor (just a cuboid) and want to load them into the scene when a button is pressed. When I drop the prefab into the editor the physics are fine (physics tab -> shape box, mass=1, props) but when I load them into the scene with this Code the Prefab has no shape I guess because its falling through the ground. Is this a Bug or I´m too stupid?
  2. http://www.kickjs.org/tool/shader_editor/shader_editor.html
  3. Just a matter of Time guys just wait
  4. see http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/shape/ dont know how to do this from editorside (I prefer coding those things)
  5. thats exactly what I dont want. this is just uncomfortable. its not a project management issue for me. exactly. this button in the mainmenu (e.g between the run buttons) would be nice. so I dont have to search the scripts and just can press this button to see the scripteditor with my last edited scripts. so what we want is a 1-click-solution to open the editor
  6. I just want a quick access to the Script Editor. I dont want to search my scripts. I dont want to click through the SceneRoot. I just will press one Button and *tada* there is my script editor and my previous edited scripts are opened. I just dont like to waste time in bad/unfinished designed user interfaces and like to give suggestions how to make them better to increase the usability and the workflow. I dont believe that you dont understand this suggestion. sure its no super important feature but this is a suggestion to increase the workflow a lot because you dont waste time by clicking and searching again... and again... and...... again. And I dont think that there only one or two people that would like something like this. He also was confused how to open the ScriptEditor http://www.leadwerks.com/werkspace/topic/8341-indie-edition-question/#entry65140 btw: a button that just opens the script editor may cost 5 minute of coding time to integrate this into leadwerks.
  7. open App.lua there is a line like local window = Window:Create(self.title) just edit to local window = Window:Create(self.title, 0,0,x,y,Window.FullScreen) x and y = screensize like FullHD = 1920, 1080 note that the resolution is related to your hardware the scripteditor is a little bit hidden. I hope we get a Script Editor Button soon. To open the editor Run the game in debug mode or open a lua file in the filebrowser.
  8. I really would like to have a ScriptEditor-Button to get quick access to my code. its annoying to search every lua file all the time to open the script editor or run the game to open it quickly.
  9. +1 with App.lua tab default opened
  10. why you dont use a sphere created in Leadwerks instead of the ball from blender?
  11. you wanna pick entities behind entities? just do a Pick() and SetPickMode() to 0 from the entity you get from PickInfo and do it again for int x= max deep
  12. try do select Box as shape and press "fit" that should work. You can do a custom shape also but that only means that the shape is a copy of the models itsself. So it cost more rendertime and may drops some frames on complicated models. If you want an exact shape use a custom shape but in this case I would prefer box.
  13. if it is desired I would also do some tutorials using/explaining some functions from the api
  14. the sourcecode is available so its possible but you have to do it by yourself to extract your needed classes
  15. 4. Linux/OSX support is coming so yes in the future. 5. you need a shader for that http://www.leadwerks.com/werkspace/files/file/459-subsurface-shader/ But I can not say how to implement real indirect (glowing) materials that glow/light the world up in realtime like real global illumination.
  16. sry about that but when I see that there is a new entry in the API I give it a try I would make it hidden until its implemented in the official version those things just confuse people when the API and the current build are asynchron btw: I tried this before josh said that it is coming next week, I just saw it in the API
  17. Whats about a nice gameplay demo created IN leadwerks and not a leadwerks demo should be also ok I guess?
  18. how you add them? I think it should be better to copy them and dont create 10 crawler objects
  19. is there a way to activate swept collision from code side?
  20. I have a lot of early access games and they are most of the time still good but when a game is tagged as early access I know: - I buy a game that is still in development and may contain bugs - Early Access is a Alpha/Beta - I can influence the developers software with suggestions - I support the devs budget until the game is finished sure I can play the game but it has not full functionality so lets take a look onto leadwerks - there are also bugs. and a lot of them are annoying that tell me that the software is kind of unfinished - the devs dont have finished what they want to implement into LE3 so its an Alpha/Beta State and features are coming in the next days, weeks, month, years - We can influence the devs with suggestions - it can take 5 years to get the "normal" version because there is no public roadmap So its an early access for me. The features are coming ok but when they are coming in 10 years I would not preorder the fullversion no questions leadwerks is nice but it is not complete.
  21. we need the code to tell you what is wrong. 1) may there is a line of code where you set the spawn position? like self.spawn = SetPosition(x,y,z)
  22. hi toxic see http://www.leadwerks.com/werkspace/topic/8103-gameplay-tutorial-requests-here/ or http://www.leadwerks.com/werkspace/page/tutorials/ for some tutorials.
  23. jep I run the editor.exe from the steam folder and it said some .dll is missing from visual 2013 I-cant-remember-package. but this package was already installed and uninstalled a couple of times so it was confusing why it drops me that error. I installed the whole Visual Express 2013 Stuff and now it works.
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