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DudeAwesome

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Everything posted by DudeAwesome

  1. I would just use threads later when LE3 with c++ support is available. c++ is close to hardware. thats not a good choice to use lua for that IMO
  2. looks like a fade and skulk from natural selection 2 what software are you using? i´m looking for purchasing silo 2 but dont know if its powerfull and easy
  3. Is there a Chance that leadwerks will Autoselect shaders ? Like diffuse-normal-spec textures are set leadwerks set automaticly the correct default shader. (Maybe defaults editable from settings) and default shadow shader.
  4. when you can code with python you should understand lua also. lua is a little bit annoying with the if else statements (I hate the THEN and ENDs like in Pascal) just read some lua code and try to code some hello world stuff and play with tables. the rest is not that hard
  5. yep. there is a view desktop-view link in the footer
  6. yep but not everything has commands
  7. I really would like to use some shortkeys like F5 -> run programm or ALT + X -> opens Script Editor would increase workflow a lot
  8. yeah its a little bit confusing. Is there a rule of thumb about how many polygons for chars or items are ok? just wanted to create something and see how it works and how to import. I tried Blender but the Interface is really confusing. I dont like to buy models -> too expansive for my student moneybag but I´m looking for a software that has a good balance between handling, productivity and quality. Silo 2 looks nice I should give it a try. want to make everything by myself for the first time to learn btw: thx for help guys you are awesome!
  9. mhmm when i rescale it ( with indie edition 3.1) its still wrong so I think its a Bug in 3.1?
  10. ahhh dammit, thats tricky i cant rescale models with FUSE is that a kind of Bug in LE3 or is that just a problem between the texture size and model scaling? So Fuse is kind of useless for me just was looking for a fast model creator and fuse looked pretty nice yeah looks like Edding MakeUp
  11. ok this is strange: when I drag and drop the Materials in the 3D perspective view from the world editor it looks bad. When I drag and drop it into the model Editor it looks how it should. But it just looks nice in Model Editor in Worldview its still failed edit: screenshot http://www.dropbox.com/s/h5e3mf5rbjymbyg/Screenshot%202014-01-11%2023.08.17.png
  12. I drag and drop the material onto the mesh in the perspective view
  13. thx for your answer shadmar but this will not work this is my model i created https://www.dropbox.com/s/arywlhruxjgoso1/CHAR.tex.zip if you import it resize it to (0.01, 0.01, 0.01) its really tall @tjheldna I created a material for each part (Skin, Pants, Shirt, Hair) and included my textures for diffuse normal specular in the Texture Section + I included the Shaders from leadwerks in the Shader section Shadow: shadow.shader (from shaders/model/shadow) Shader: diffuse+normal+specular.shader (from shaders/model) when I just import the model and it has no materials the shadow is correct. when I drop my Materials on it the shadows look wrong like in my picture
  14. you can drag and drop your boxes into the mainbox in the scene tab. If an object have more parts you see a tree structure
  15. I tried to use FUSE to get some Character Models and import them into LE3:Indie Edition. The Fuse Demoversion works very well and allow you to export .obj with Textures. For importing them into LE3 I used Autodesk FBX Converter 2013. The Models look pretty nice but they are very tall. I created each Material and integrated the .tex Files from Fuse (diffuse, normal, specular) and used the shadow.shader and the diffuse+normal+specular.shader this is my output: this is what I created in the FUSE demoversion is this a problem with the shaders? it looks not that good in my render output
  16. can u tell me how I can add this? or give me a hint? I just thought its ok when i export any model as .fbx
  17. Hey guys, I created a Cube in Blender and exported it as Autodesk FBX (.fbx) - was proud that I could load it into leadwerks but it dont likes textures. I dropped the BlueGrid on ground and the Orange one on the Cube but the Cube has some strange shading artifacts on the cube and the texture just makes the Cube a little bit more orange but no grid is visible. Do I have forget something? here is a screen
  18. yeah the app is pretty useless for the community stuff. I just added the steamcommunity link on my homescreen and use Safari. But I its the desktop version of the site no better solution found.
  19. not everyone using leadwerks from steam. this forum is more central for tutorials i guess
  20. I just bought the Indie Edition yesterday on Steam and I would like to see some tutorials like: - how to implement own shaders - how to use Physics/Collision - how to implement own interfaces - a way to implement A* pathalgorithm - how to yous floweditor and how to create input/output functions
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