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Toaster

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  1. Depends a lot on what the code for the old projects is like. Usually parsing other people's code is a headache in itself.
  2. I got the collision working by fooling around a bit. Removed my question from this post until I get stuck somewhere else later.
  3. I'd also like to see some documentation on the collision stuff. All this sneaking around, trying to piece together a picture of how things work by looking at code snippets, reading various forum posts, searching around with Google... It could all be avoided if there was some sort of documentation about how the engine works. I see someone did a series of tutorials in Youtube for Leadwerks (sadly no episode for collision other than the raycasting basics), the engine would be practically unusable without them. I wish there was a way to see a list of every available function in LE 3.1 and all the parameters, return values, and their types. (Well, I guess the Command Reference works for that, and it has been the best source of information so far).
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