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NotSoSavvy

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  1. Thank you, that solved it! One problem down, several thousand unknown ones to go. Marvelous. Edit: Well, it solved it as long as the selected entity is me. No luck with a selected box falling into it. Does the collision box default to only reacting to certain types of entity?
  2. Morning all. I'll preface this with the always-worrying "I'm new to this but I'm learning" statement so you know what you're getting into. Now, my problem is that I'm trying to write a lua collision script that only recognises a specific non-player object. I've got a part in the middle that we will call Lathe, and a hitbox around it. If I place a specific other part within that hitbox, let's call it Drill, I want the collision script to activate. I don't want it to activate for any other collision. So...possible? I haven't had a vast amount of luck trying to modify the standard collision script, and can't find any obvious documentation on it.
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