So here's the issue I'm having. I've just created my very first 3D model in Blender, a nice and shiny coffee cup. Well in the tutorial, the guy had me turn up the quality for rendering, and of course I followed the instructions not knowing what I was doing.
What I ended up with was an absolutely gorgeous coffee cup with 82,050 polygons (because "Tris" = "Polys", right?). I'm learning now that 82,050 is a ridiculous amount. Well, I turned it into a .fbx file before I realized that, and dragged it into LE, and I immediately got the error message: EXCEPTION_ACCESS_VIOLATION, and LE crashed.
Then I started it back up again, went to the Models folder in Assets, and got the same error again, crash.
So here's a couple of questions:
1. How can I delete that model from the map so I can continue, even if it keeps crashing?
2. When you export a model in Blender, if you right click the object (to grab just that), and then click Export, does it just export that model, or does it export the entire scene, camera, light source and all?
Hey, gotta give me credit for trying. At least I attempted modeling!