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Everything posted by onaid
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sorry late response was away fishing . yes it is a leadwerks game . i cant change the script because when i open leadwerks engine and open my project half of it is missing.. i am just double clicking the game.exe from a published game. i had previously downloaded the zip file from a old post where josh helped me find my game as leadwerks game launcher no longer works and i thought i lost all of my work. so when i double click game.exe it launches and the whole game is working (nothing missing) but it only runs in a little window. i am sure that years ago there was a key shortcut to make fullscreen ....like alt enter, or shift f ? and im sure i had this problem before but cant find the solution in forum .... maybe too old.
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i do remember i some how ran the .exe and could get it to run in full screen
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hi josh , long time . im not launching it from the engine . for some reason when i load it in the engine half of my project is missing. i downloaded the zip file from a old post when we where discussing the game launcher not working anymore if that make sense
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im sure i have asked tis question before , but how do i run my game in full screen ? i seem to remember a shortcut key ? alt enter or somthing like that. cheers
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part 2 link ? i cant find it first page of this convo ?
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I’m heading out bush for couple weeks I’ll check when I get back home. Thanks
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its called soundscape
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soundgame ? thats not my game its only 45mb or am i looking in the wrong place ?
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yeah thats way above my pay grade HELP !!!
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Josh i just downladed it ... and thats not my game its nightmare ? and its only 200 somthing MB
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Josh do you reckon you could send me a gdrive download link for my game ... still no luck with the amazon server thing
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trying to download and its painfully slow for some reason and get about 60mb in and i get network error , its just this link ... im in aus my internet is about 40mbps so it shouldnt be this slow ? is there another link josh
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ok panic stations , is there any way i can download my published game from game launcher or leadwerks site i have lost the complete back up of my game files ... so all that work is lost
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so 100 game launcher is not working i would have to publish the game then make a standalone ?
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how do we play the games then ?
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im confused
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hi all is anyone else having issue with game launcher , i was visiting a mate and i wanted to show him my game i had made via game launcher . none of the games including mine will download just get the following error . have tried install and uninstall subscribe and unsubscribe steam cloud on . still no luck tried on 2 different PC also
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changed self:CallOutputs to self.component it works ? cheers
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need some help with this colission trigger error , im sure i have had this problem before its been a long time since i have used leadwerks
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yep it works with my vive but no controllers , is there a first person controller lua for the vive controllers ?
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hi all, is the c++ version of leadwerks the only way to do VR ? or can i just change the mail lua .script to work with htc vive ? like this ? Enabling VR in your game could not be easier. Just use the Window::VRDisplay creation flag when you create your game's window, and you're done. Really, that's all it takes: Window* window = Window::Create("My VR Game",0,0,1024,768,Window::Titlebar|Window::VRDisplay); Or in Lua: local window = Window:Create("My VR Game",0,0,1024,768,Window.Titlebar + Window.VRDisplay) cheers
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loading screen text showing and end of game not at the start
onaid replied to onaid's topic in Programming
cheers mate it works! is there a context to adjust size of text ? would it be scale ? -
hi guys , trying to get a simple loading text at the start of my game , but it is drawing text at the end when i hit escape it then draws the text? i am using the context:::draw text after the world create line in main lua here is my main lua.................................. --Initialize Steamworks (optional) Steamworks:Initialize() --Initialize analytics (optional). Create an account at www.gameamalytics.com to get your game keys --[[if DEBUG==false then Analytics:SetKeys("GAME_KEY_xxxxxxxxx", "SECRET_KEY_xxxxxxxxx") Analytics:Enable() end]] --Set the application title title="soundscape" --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end window=Window:Create(title,0,0,System:GetProperty("screenwidth","1024"),System:GetProperty("screenheight","768"),windowstyle) window:HideMouse() --Create the graphics context context=Context:Create(window,0) if context==nil then return end --Create a world world=World:Create() world:SetLightQuality((System:GetProperty("lightquality","1"))) function App:Start() self.window = Window:Create() self.context = Context:Create(self.window) local font = Font:Load("Fonts/Arial.ttf",36) self.context:SetFont(font) font:Release() return true end function App:Loop() if (self.window:Closed() or self.window:KeyDown(Key.Escape)) then return false end self.context:SetColor(0,0,0) self.context:Clear() --Draw some centered text on the screen local text = "Loading" local font = self.context:GetFont() local x = self.window:GetWidth()/2 local y = self.window:GetHeight()/2 x = x - font:GetTextWidth(text)/2 y = y - font:GetHeight()/2 self.context:SetBlendMode(Blend.Alpha) self.context:SetColor(1,1,1) self.context:DrawText(text,x,y) self.context:SetBlendMode(Blend.Solid) self.context:Sync() return true end --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return end prevmapname = FileSystem:StripAll(changemapname) --Send analytics event Analytics:SendProgressEvent("Start",prevmapname) while window:KeyDown(Key.Escape)==false do --If window has been closed, end the program if window:Closed() then break end --Handle map change if changemapname~=nil then --Pause the clock Time:Pause() --Pause garbage collection System:GCSuspend() --Clear all entities world:Clear() --Send analytics event Analytics:SendProgressEvent("Complete",prevmapname) --Load the next map if Map:Load("Maps/"..changemapname..".map")==false then return end prevmapname = changemapname --Send analytics event Analytics:SendProgressEvent("Start",prevmapname) --Resume garbage collection System:GCResume() --Resume the clock Time:Resume() changemapname = nil end --Update the app timing Time:Update() --Update the world world:Update() --Render the world world:Render() --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (window:KeyHit(Key.F11)) then showstats = not showstats end if showstats then context:SetColor(1,1,1,1) context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen context:Sync(true) end how do i get it to draw text at the start and disappear when game is loaded ? cheers ..