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Ultra Engine Subscription Plan

  • First 3 months
    $23.99
  • Renewal
    $7.99/month
Ultra Engine unlocks the full power of your graphics hardware to deliver order-of-magnitude faster rendering performance, with a royalty-free license.
A discrete Nvidia GPU with support for Vulkan 1.3 is required. Please see the development roadmap for detailed information about the current capabilities of the software.
End User License Agreement
System Requirements
Nvidia GEForce 420 or AMD Radeon RX 5300M Windows 10 or 11 Visual Studio 2022 Features
API Design
C++ smart pointers everywhere Multithreaded architecture Entity components system Graphics
Vulkan graphics Clustered forward renderer with uniform lighting model and optional depth prepass Multi-display support PBR materials Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter) Image loading, saving, processing Vertex, pixel, geometry, and tessellation shaders Normal mapping with specular Post-processing stack Hardware tessellation Environment probes Instanced rendering Real-time mesh modification VR
OpenVR integration with support for a variety of headsets Fast stereoscopic rendering Controller input and display Attach objects to hand controllers and headset Translation and rotation view offset Entity Component System
Multiple components per entity are supported Save and load game states Visual flowgraph connects component actions to create event sequences Physics
Fast and accurate asynchronous rigid body physics Constraints including hinge, ball, kinematic, plane, and sliding joints Motorized joints with limits Generate physics shapes Swept collision Raycasting with lines or spheres Terrain
Dynamically sculpt and paint terrain Cut holes in terrain Up to 256 material layers Hardware tessellation Animation
Animated skinned characters Share skeletons across multiple characters Attach objects to bones Built-in animation transition and update system Hardware skinning Blend and transition animations Pathfinding
Navmesh pathfinding Crowd avoidance and steering Navigation areas visible in editor Physics-based character controller Automatic AI following GUI
Resolution independent for any DPI Extensible widgets system Load SVG vector images Set widget and item image Change mouse cursor Custom color schemes stored in JSON files Sound
3D sound spatialization Head-related transfer function (HRTF) Audio filters including distortion, flanging, echo, and EAX reverb effects Emit a sound from any entity Automatic channel management Skip to any time in sound System
Thread management File I/O File system watcher Memory allocation and management String manipulation (split, search, conversion, etc.) Message boxes and file / folder requester Plugin system

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About Ultra Engine Subscription Plan

Ultra Engine unlocks the full power of your graphics hardware to deliver order-of-magnitude faster rendering performance, with a royalty-free license.

A discrete Nvidia GPU with support for Vulkan 1.3 is required. Please see the development roadmap for detailed information about the current capabilities of the software.

End User License Agreement

System Requirements

  • Nvidia GEForce 420 or AMD Radeon RX 5300M
  • Windows 10 or 11
  • Visual Studio 2022

Features

API Design

  • C++ smart pointers everywhere
  • Multithreaded architecture
  • Entity components system

Graphics

  • Vulkan graphics
  • Clustered forward renderer with uniform lighting model and optional depth prepass
  • Multi-display support
  • PBR materials
  • Load 3D models from glTF, OBJ, MDL, and FBX (using glTF converter)
  • Image loading, saving, processing
  • Vertex, pixel, geometry, and tessellation shaders
  • Normal mapping with specular
  • Post-processing stack
  • Hardware tessellation
  • Environment probes
  • Instanced rendering
  • Real-time mesh modification

VR

  • OpenVR integration with support for a variety of headsets
  • Fast stereoscopic rendering
  • Controller input and display
  • Attach objects to hand controllers and headset
  • Translation and rotation view offset

Entity Component System

  • Multiple components per entity are supported
  • Save and load game states
  • Visual flowgraph connects component actions to create event sequences

Physics

  • Fast and accurate asynchronous rigid body physics
  • Constraints including hinge, ball, kinematic, plane, and sliding joints
  • Motorized joints with limits
  • Generate physics shapes
  • Swept collision
  • Raycasting with lines or spheres

Terrain

  • Dynamically sculpt and paint terrain
  • Cut holes in terrain
  • Up to 256 material layers
  • Hardware tessellation

Animation

  • Animated skinned characters
  • Share skeletons across multiple characters
  • Attach objects to bones
  • Built-in animation transition and update system
  • Hardware skinning
  • Blend and transition animations

Pathfinding

  • Navmesh pathfinding
  • Crowd avoidance and steering
  • Navigation areas visible in editor
  • Physics-based character controller
  • Automatic AI following

GUI

  • Resolution independent for any DPI
  • Extensible widgets system
  • Load SVG vector images
  • Set widget and item image
  • Change mouse cursor
  • Custom color schemes stored in JSON files

Sound

  • 3D sound spatialization
  • Head-related transfer function (HRTF)
  • Audio filters including distortion, flanging, echo, and EAX reverb effects
  • Emit a sound from any entity
  • Automatic channel management
  • Skip to any time in sound

System

  • Thread management
  • File I/O
  • File system watcher
  • Memory allocation and management
  • String manipulation (split, search, conversion, etc.)
  • Message boxes and file / folder requester
  • Plugin system
  • image.thumb.png.3e457350ef97d8240bf846ef9721f13f.png

  • Government, Military, and Corporate Licensing

    If your organization requires licensing or source code access, please contact us for information.

  • Gift Cards

    Purchase account credit and send to another user.

    Redeem a gift card here.

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