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Showing results for tags '#mapping #editor'.
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Hello, I'm going to be using this thread to ask questions about mapping with the editor and showing examples of my current maps in progress. A couple of questions I have so far are: - I notice copy and pasting duplicates of an object (brushes) snaps them to a offset grid, Any way to make this new duplicate I paste to snap to my current grid so I don't have to size down and adjust? This is extremely unproductive D: - What is the deal with the material editor? Are we getting a new tool for this? Pasted duplicates textures are readjusted and must be tweaked by hand to correct, how can I avoid this? Source engine allowed you to save material placement via world or local object, is this possible? - How can I save a prefab of a set of objects (brushes)? I select them all and I cannot right click to save them as a prefab? That stinks! - Is there a way to edit verts? In Source engine you could move individual verts on objects (brushes) is this simply not possible in Leadwerks? - Is there a way to disable the grid from showing in the perspective view? It sometimes gets in my way and is just generally not what I need for that window. - Rotating a group of objects rotates them all individually not as a group? Anyways to enable this? Also seems unproductive D: More questions to come. For now, Here is a map I have made to learn a bit about the editor. Enjoy, and critique! rumble_arena.map.zip