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Showing results for tags '3.3'.
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I have the urge to get some good answers now because I am reaching the apex of tolerance and patience reloading my old project and EVERYTHING IS EMPTY there is NOTHING in the map Now loading my new project it's also empty
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Calling it with no parameters it writes to the %appdata% (on windows) folder with a default filename, and this works fine when ran from the editor. When called from a published project it creates the file ok, but then crashes. To test just add something like this in App:Loop() if self.window:KeyHit(Key.F5) then self.context:Screenshot() end Output from running in editor: Executing "F:\LeadwerksProjects\BugTest_ScreenshotCrash\BugTest_ScreenshotCrash.exe"... Initializing Lua... Executing file "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Scripts/Error.lua" Executing file "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 430 Device: AMD Radeon R9 200 Series Loading map "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Maps/temp.map"... Loading material "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/bluegrid.mat"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/BlueGrid.tex"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Model/diffuse.shader"... Loading material "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/orangegrid.mat"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/orangegrid.tex"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Materials/Common/bfn.tex"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Misc/occlusionquery.shader"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Model/Shadow/shadow.shader"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Lighting/directionallight.shader"... Writing screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot1.tga"... Saved screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot1.tga". Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198056655896 [API loaded no] Process Complete. Output from running published project (tried both encrypted and unencrypted): Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Scripts/Error.lua" Executing file "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 430 Device: AMD Radeon R9 200 Series Loading map "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Maps/start.map"... Loading material "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/bluegrid.mat"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/BlueGrid.tex"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Model/diffuse.shader"... Loading material "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/orangegrid.mat"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/orangegrid.tex"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Materials/Common/bfn.tex"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Lighting/directionallight.shader"... Writing screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot3.tga"... It stops there and pops up with The screenshot file is created ok but the program stops running. In the attached project press F5 and it should trigger it. EDIT: Just changed back to the non-beta branch and it is the same, crashes for me but the screenshot is written ok. BugTest_ScreenshotCrash_published.zip