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Found 2 results

  1. I have the urge to get some good answers now because I am reaching the apex of tolerance and patience reloading my old project and EVERYTHING IS EMPTY there is NOTHING in the map Now loading my new project it's also empty
  2. Calling it with no parameters it writes to the %appdata% (on windows) folder with a default filename, and this works fine when ran from the editor. When called from a published project it creates the file ok, but then crashes. To test just add something like this in App:Loop() if self.window:KeyHit(Key.F5) then self.context:Screenshot() end Output from running in editor: Executing "F:\LeadwerksProjects\BugTest_ScreenshotCrash\BugTest_ScreenshotCrash.exe"... Initializing Lua... Executing file "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Scripts/Error.lua" Executing file "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 430 Device: AMD Radeon R9 200 Series Loading map "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Maps/temp.map"... Loading material "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/bluegrid.mat"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/BlueGrid.tex"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Model/diffuse.shader"... Loading material "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/orangegrid.mat"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/materials/developer/orangegrid.tex"... Loading texture "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Materials/Common/bfn.tex"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Misc/occlusionquery.shader"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Model/Shadow/shadow.shader"... Loading shader "F:/LeadwerksProjects/BugTest_ScreenshotCrash/Shaders/Lighting/directionallight.shader"... Writing screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot1.tga"... Saved screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot1.tga". Setting breakpad minidump AppID = 251810 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198056655896 [API loaded no] Process Complete. Output from running published project (tried both encrypted and unencrypted): Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Scripts/Error.lua" Executing file "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Scripts/App.lua" Initializing OpenGL4 graphics driver... OpenGL version 441 GLSL version 430 Device: AMD Radeon R9 200 Series Loading map "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Maps/start.map"... Loading material "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/bluegrid.mat"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/BlueGrid.tex"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Model/diffuse.shader"... Loading material "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/orangegrid.mat"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/materials/developer/orangegrid.tex"... Loading texture "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Materials/Common/bfn.tex"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Misc/occlusionquery.shader"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Model/Shadow/shadow.shader"... Loading shader "C:/Users/Ben/Desktop/BugTest_ScreenshotCrash_unencrypted/Shaders/Lighting/directionallight.shader"... Writing screenshot "C:\Users\Ben\AppData\Local/BugTest_ScreenshotCrash/Screenshots/screenshot3.tga"... It stops there and pops up with The screenshot file is created ok but the program stops running. In the attached project press F5 and it should trigger it. EDIT: Just changed back to the non-beta branch and it is the same, crashes for me but the screenshot is written ok. BugTest_ScreenshotCrash_published.zip
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