Anyone noticed that the off-screen action stops when its placed behind the fps character.
In level number 2 on LOSW, if you don't move, a fight will take place directly behind the player. However the score will settle down to 12 13, and doesn't change. If you turn a quarter turn to the right or left, the fighting will continue.
Is this an optimisation in the Leadwerks engine, in that nothing gets processed if its in the quadrant behind the camera. Is there any way to control it? Will increasing the FOV have an impact on the rear quadrant.