I have been testing how well a C++ project does deploy to end-users. In Leadwerks->Project manager I created an installer (publish). The installer which are created for the game is OK, except it does not include redist files: vcredist and OpenAL runtime.
My suggestion is to include a folder "Redist" within the game folder and have it installed while installing the game.
If I were to publish a game on Steam, how should I do it? (Let us say I created a C++ project with Leadwerks)
Thanks!