http://www.leadwerks.com/werkspace/topic/11458-maxcharacterstest/
Hi Josh,
I've been having a problem with my game crashing, after reloading a map, or sequence of maps.
After creating a couple of demos, of the problem, the community (Thanks nick.ace) has found a cool work around. See Link above.
This involves replacing in App.Lua
self.world:Clear()
with
self.world:Release()
self.world=World:Create()
and a creating a new world to load the next map into.
This work around means I am no longer restricted to 3 or 4 levels when writing my game.
Whilst the issue may be in my code, you may find that world:Clear() leaves something behind, or doesn't reset something.
I will use the work around until a permanent fix is found.
Thanks