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Showing results for tags 'DrawImage'.
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Hello Basically I want to draw have an image in the scene behind everything, but I need to have wireframe enabled. So I cant just place a face with a texture and put it behind. The skybox is also rendered in wireframe mode. So I need to have an Image Drawn before everything renders but this is impossible because I believe every pixel has a color value to it which renders over the drawn image. I also saw a thread (I think in c++) before about a similar problem from about 2014, and it said that there could be a feature for this implemented soon. So is there a feature for this ? Or a workaround ? In this photoshopped picture you can see that Leadwerks is visible but behind everything.
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need one more command for using bitmap fonts. DrawImage(Texture* texture, int x, int y,int offsetx, int offsety, int width, int height) this function already draw all, think its easy to add.
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I am wondering if there is a way to re-size a image that is displayed with the drawImage function? Basically the image for the background of my menu should re-size if the screen is windows or in full-screen. the picture should be able to be resized to the resolution of the monitor etc etc.. it just looks more professional if someones got a very high resolution and your in full screen and your background image only covers half the background.. any help would be great.. thank you in advance..