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First blog entry - My game's technical demo CSCĐ:VMP
tipforeveryone posted a blog entry in tipforeveryone's Blog
After 7 months learning Leadwerks Game Engine, I wanna show you guys my very first techdemo of my game Features: 1. Fully functional GUI created by myself: Menu are global for all maps Adjust ingame graphic and show the result directly, (include night time and night vision goggle test - thanks to shadmar's shader) Graphic settings can be saved to a config file for next time game starts Let you choose game language, language can be saved too (if I want) Scenarios selection (At this time, I only have one map) Camera following mouse movement effect Background music and sound effect for menu elements when not ingame Faded in/out map loading screen 2. Custom FPS player controller Switch between FPS / TPS Mode Switch member to member in a squad (Squad managerment system) You can see your own shadow and some body parts in FPS Mode Can Walk / Sprint / Lean left / Lean right / Crouch Player Breath control (this can affect weapon shooting) 3. Weapon system Simulate movement when player walking/running Can use attachments: flashlight, scope, suppressor (WIP), laser (WIP) Simulate gun fire modes: single shot, double shot (AN94), burst shot (MP5), Full Automatic Weapon safety ON/OFF Weapon block when close to wall, NPC Scope zoom level can be adjusted Gun managzine manager system (reload has no animation yet) Gun recoil control system Good gun shells ejection physic. 4. AI System NPC look at player with limited angle of his neck :"D And many small features