Hey everyone I have been trying to make a LoD (Level of Detail) system lately but I am running into one big issue.
Using world:ForEachEntityInAABB() or world:ForEachVisibleEntityDo() works to hide the entity but then I run into my issue. These functions will not return a Hidden entity. So how would I go about 'finding' a Hidden entity?
I know I could give each entity a script and make them check for my player when they are hidden but that doesn't seem like the best way to go about doing this.
Any other ideas are welcome.