I am asking myself how to make a sphere that intersects with an other object notice that it did ?
The problem with that is that,
- I need no character physics shape, i want to keep the physics shape of the sphere.
- Also I want no collision sice it would make no sense in the game I am currently making.
It works with A character physics shape and a trigger, but the cylinder that is the only option with the character mode is not usable as said.
To make it clearer, heres a screenshot of my game.
It is an endless procedual generated game, the sphere is made visible on purpose. (to see if it should intersect)
The Sphere is controlled by the mouse, and when it hits the white object, it has a flickering effect and a life less but not change the movement when colliding.