Hey guys,
I'm currently thinking about porting my Source project over to Leadwerks, so I started to port assets over and make test scenes and scripts to see if the gameplay concept would work. I started off making a test scene and I noticed that when I put a spotlight in, I got this gross effect on my floors and ceilings.
I tried setting the light quaIity to high, although it's less apperent, the spotlight line effect is still there. I can also hide the effect by toning the brightness, but I think that it can be a design barrier down the road.
If you set the spotlight's "Cast Shadows" to none, the effect vanishes, along with my shadows.
Is there a better trick to avoid this issue, or is this a render bug. If not, then why is this happening? I'm running on a GTX 750ti if that helps, and can supply more information/files if needed.
I was not sure if this is a bug in the engine, or it's just something you have to watch out for like Face Clipping.
Thanks.