Jump to content

Search the Community

Showing results for tags 'Problem'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Beyond Civilization Blog Ext
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • xtreampb's Blog
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Marcousik's Creations Blog
  • EVE LBS Studio
  • Rendering puzzles
  • Screen Size Utility
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • Dave Lee's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • The progression......
  • Ultra Software Company Blog
  • The Progression
  • Pancake's Blog
  • Test Blog
  • BLaBZ Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Rachel's Dev-Blog
  • Eagle's Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • DigitalHax Blog
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • SavageDogg38's Blog
  • Built from Ruins
  • Remaining Days
  • test_external_blog
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Playing Online
  • Evayr's Blog
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Wedmer's Blog
  • Lockdown, going forward.
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Runenrise and more
  • reepblue's Blog
  • Slippy's Corner
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • Dwarf Beard
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Glushchenko Blog
  • Express Lab Games Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • UltraEngine - Experiences, add-ons and other Stuff
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • The Demurian Scribe
  • GUI Editor
  • GUI Tutorial
  • noob_shaders
  • The Seventh World
  • Phodex Games Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • The Blog of Yue
  • Snowboarding Development Blog
  • Ocean: Rendering in Leadwerks 4
  • Game Ready Maps
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Blender tutorials
  • Usefull Scripts & Components
  • Thirsty Panther
  • Ultimate Action Game Controller

Forums

  • Software
    • General Discussion
    • Programming
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons
    • Extensions & Plugins
    • Components
    • Addon Development
  • Platforms
    • Windows
    • Linux
    • macOS

Categories

  • Streams and Events
  • Tutorials
  • Games
  • Work in Progress

Categories

  • Components
  • Effects
  • Extensions
  • Materials
    • Asphalt
    • Brick
    • Concrete
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals & Creatures
    • Architecture
    • Food
    • Machinery
    • Vehicles
  • Scenes
  • Skyboxes
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 12 results

  1. Hey today i am working on animation but nop ;( I made an animation on blender (without bones) of an zippo, in blender the animation works but when i import it into LeadWerks there is no animation! I read some topic about an i think the problem is bones. I tried to attach bones to my model (zippo) and import it into leadweks but my model disappear and there is no anim. Help me if you know how to fix that.
  2. Hello every one. Today i am working on raycast, and a wanted to draw key value of an entity, but unfortunately it's doesn't draw text ;( Here is a screenshot of the render: As you can see i am drawing first fps (who works) then draw the line and to finish draw keyvalue of the hit box (Fail) Here is my code: bool App::Loop() { //quit ? if (window->Closed() or window->KeyHit(Key::Escape))return false; Red->Move(); Green->Move(); Blue->Move(); world->Update(); if (window->KeyDown(Key::Right)) { camera->SetRotation(Vec3(camera->GetRotation().x, camera->GetRotation().y + 4, camera->GetRotation().z)); } //REFRESH STUFF Time::Update(); context->SetColor(0, 0, 0, 0); context->Clear(); world->Render(); //DRAW FPS context->SetBlendMode(Blend::Alpha); context->SetColor(255, 0, 0, 1); context->DrawText("FPS : " + String(Time::UPS()), 10, 20); //DRAW LINE context->SetBlendMode(Blend::Solid); context->SetColor((world->Pick(rayCastFirst, rayCastEnd, pickInfo) ? (rayCastColorOn) : (rayCastColorOff))); context->DrawLine(camera->Project(rayCastFirst).x, camera->Project(rayCastFirst).y, camera->Project(rayCastEnd).x, camera->Project(rayCastEnd).y); //set sphere to hit hitSphere->SetPosition((world->Pick(rayCastFirst, rayCastEnd, pickInfo,0,true)) ? (pickInfo.position) : (rayCastFirst) ); //if hit DRAW KEY VALUE if (world->Pick(rayCastFirst, rayCastEnd, pickInfo, 0, true)) { //fail context->SetColor(1, 1, 1, 1); context->SetBlendMode(Blend::Alpha); context->DrawText(pickInfo.entity->GetKeyValue("Color"), 20, 40); } context->Sync(true); return true; } Any reply will be appreciate ?
  3. Hello, this is my first thread on this forum.? Today i am learning the c++ Official tutorial. But in this tutorial we need to launch our script you print hello world in c++ but it doesn't work, i have a bunch of errors (942) E1696. Any help will be appreciate ?
  4. when I start up Leadwerks Engine in steam it says Running then Syncing then it stops. It will not startup. What should i do
  5. The problem is that I can't create a new game. I think that when I installed Leadwerks it didn't create a folder in the documents directory.
  6. Hi all, Firstly sorry for my bad english. I have a problem: How can I fix? thanks. My system: AMD FX-6300 ASUS Nvidia GTX 560 Titan GIGABYTE 990XA-UD3 GSKILL RipjawsX DDR3 8GB All drivers updated..
  7. Hello, I currently have tested my game on multiple computers. I have everything working properly although on every PC I have tested besides mine the flashlight does not work properly. The light displays on the enemy AI models but not the walls in the game. Does anyone know how to fix this?
  8. Help! My game won't launch. Whenever I launch it, a pop-up window appears and says "Failed to initialize sound device. Is OpenAL installed?" I've narrowed it down to two things. 1, OpenAL is installed and won't load the game, or B, OpenAL isn't installed. if option A, what do I do, and if option 2, what do I do BACKGROUND: I've been able to use this before (like a lot... more than I feel is good for me...). It never has had any problems. I've also downloaded games for leadwerks, where it makes me install OpenAL, and have installed OpenAL before. But I have a timeline and need to finish my game for a school competition and now am feeling super rushed. PLEASE HELP ME!
  9. Hi all, I'm fairly new to the Leadwerks Engine and i'm having trouble with loading in my Viperscout 3D model I bought after seeing the Youtube video with it driving on terrain in Leadwerks. (DEXSoft games) I am able to load the model with the material applied to it and the model is showing when I run it, but if i double click the model in the Asset browser, there are no animation sequences in the Animation tab. None at all. So all I have now is a static model with no wheels turning etc. Am I missing something? I was under the impression that the model came with animations in it, but now it is more like a static prop for decoration. Thanks a lot! Mark
  10. hi all, decided to make his weapon using a standard script. But there probdemoy, in my arms there is no flash and it does not deal damage. I prekreplyu video that you would have been understandable.
  11. Hello. I am looking at the character controller function with the leadwerks engine, and I got it all set up, but the camera height was too low. Which brings me to another point. How come in the tutorial for character controllers, it uses a map, scene.gmf, which does not come in the zip! Can someone help me with this? I am a bit of a noob to C++. Thanks in advance.
  12. Hello. I am fairly new to the leadwerks engine. And upon my setup of a C++ project, on the first build it came up with the error, "MyProject.cpp(2): fatal error C1083: Cannot open include file: 'engine.h': No such file or directory" I did notice a few things different when i was setting up the project properties, extra parameters, etc, but i dismissed them because i am running 2010 version. I am sure i did everything right. Can someone help me solve this bug?
×
×
  • Create New...