Hey guys, sorry to bug you again. I'm working on the water rendering in my game, and need some help getting a reflection buffer, one example I saw just renders the scene with a flipped vertical axis on the ModelView matrix, but I can't see how to change that in Leadwerks.
Can someone point me in the right direction, thanks!
The example that I saw: http://ivanleben.blogspot.co.nz/2008/03/water-reflections-with-opengl.html
EDIT: Forgot to mention, I'm using c++