Hey guys,
Yet another issue I'm faced with, and is probably real simple to accomplish but I can't seem to understand how to do it.
How do I add a Post-Processing shader to my work? Not a single model, but to the entire level?
Thanks in advance!
Hello.
I spent several hours trying to work the shader, but I can not make it work: S
I'm using as the standard test developer textures.
With emissive material reflects.
I have put the shader in postprocess.
Where is the error?
Thanks!