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Prefab Load Start Bug Leadwerks 4.3 CPU: AMD FX™-4100 Quad-Core Processor RAM: 8GB GRAPHICS: NVIDIA GeForce GTX 750 Ti VRAM: 2048 MB Version: 375.39 Platform: GNU/Linux Debian Jessie x86_64 Bug: When loading a prefab, the Start function does not fully work. It seems that variables are loaded, but other functions fail to operate. IE SetPosition() Below are some images displaying the different models and a prefab in the Leadwerks editor: Models and with scripts attached: Prefab: The following images show the prefab and models running in Leadwerks:
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Hello guys! After some pause decided to do some stuff with engine. But launching it from steam it crashes. Only thing what it shoes is logo. I have tried to run it from terminal but it required appID. I am running it on x64 Ubuntu. Any idea how to solve this issue? Thanks.
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Hi everyone. This is my first attempt at making a level. I know it's just a simple map, and I don't plan on using it to make a real game, but it's just to practice my new skills. Anyway, I started an "Advanced First-Person Shooter" project using that template, and it automatically created two boxes, a floor and a block. I've programmed for years, but I've never been serious about game design until about 2 weeks ago. I decided to give Leadwerks a try after a website listed it as a decent game engine ( --- that also runs on Linux --- ) emphasis added. I have a few questions: 1. Do you suggest I leave the "floor" box at that elevation? It looks like its top side's y coordinate is at 0, if I'm assuming the correct coordinate system. I can see the grid on the top face of the floor, which looks bad. 2. Should I leave the thickness of the floor alone? It looks like it protrudes below the grid plane a ways. Are there good reasons for this? 3. When I have multiple projects, do I have to install addons for each project? That would waste a lot of storage. Is it possible to leave these models/materials/prefab/etc. in a higher parent directory, so that they can use them without wasting unnecessary storage capacity? Thanks, looks awesome so far.