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Found 2 results

  1. When loading a prefab that was save with the texture lock on, and loading the prefab with texture lock on, the first move of the object will shift the texture. Steps to reproduce: Turn texture lock on. Texture object Save as prefab Delete object from scene Load prefab Move Prefab Video:
  2. I found 3 texturing bugs. Two of them may be related as they deal with how textures are handled once an object is rotated. These all deal with CSG's 1. When copying and pasting prefabs it reverts to the original prefabs original texture 2. Texture lock doesn't work when rotating in perspective view when an object has children. If you start rotating an object while in in perspective view that has objects attached to it, the texture lock only works for the root object. BUT, if you then continue to rotate the object using the top,bottom,etc... views, the texture lock will work. 3. Unpredictable Behavior when manually typing rotations. Manually type in the rotation value and pray your uv still exists. Might be similar to this bug http://www.leadwerks.com/werkspace/topic/10179-triangle-side-of-wedge-ignores-or-mangles-texture-mapping-settings/ Video is still uploading, will appear when done.
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