Autumn
(Working Title)
Hello community! This is not yet a full videogame project thread, its more a test run. I have a script for a 3d horror adventure that should be pretty easy to pull off for an indie and be fun to play/thus sell. However, I still don't know what engine I end up using altough Leadwerks is pretty convincing. This is more a test map where I can see how much time and effort it will take to make this game.
In the game you will be a young witch hunted by the inquisition and simoultaneously trying to fend off a demon invasion. This sounds like it has a huge scope but its indeed just a 3D adventure à la penumbra on paper.
This test map will be an everchanging level that shows a wine-cellar connected to some dungeons and a cave. I will continously improve quality until it reaches a level I'm happy with.
Features this test map should have:
Tesselated, atmospheric look
High res graphics
strong, desolate medieval atmosphere
a few critters (in this case bats)
some places overgrown with foliage
doors that can be opened
a chest that can be opened
a creature running through a hallway-crossing as a jump-scare
believable and dense ambientsounds
fire effects
interactive objects (picking up, throwing)
This is what I attempt to do with my first attempt. The quality of the results and the time I need to reach them will then show wether there will be a game at all.
What follows are some early screenshots of the above concepts. Its not much yet.
Nest steps are:
replace floor texture (had to test the displacment on that one)
figure out how to make believable fire
fill room and move on to hallways