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Showing results for tags 'amd'.
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Hi, it´s been a while since my last post here. I downloaded the .96 update, test the LUA side with no troubles. From Visual Studio, i tried to compile and run the start.ultra default map with no success. Copy/paste some samples same result, for instance, if I use the createBox sample, and comment the createBox line so nothing to render... the .exe executes and exit on ESC keypress. I did not test many samples, the loadTerrain sample work with no problem so, what may be happening? thanks in advance for any advice Juan
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Is this an AMD thing still? I usually never show generated thumbs for models if it's even getting generated.. And also for MATS, when I create a new mat it shows as blank box. This has happened since the early beta's.. Was wondering if it was tied to the amd drivers as well. BTW, amd released new drivers this week.. No improvements with all the issues I've had using the engine.
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https://imgur.com/a/RP4yL5r As seen in this video there is a problem when using this engine on AMD GPU's I have tested it on: AMD RX 580 - has graphical issue problems same as the video AMD Vega 3 - Crashes also graphics driver crashes AMD RX 6950 XT - same issue as the rx 580 (the video is from this gpu) this isnt the first time i have seen amd gpu's having issues with game engines. im more than happy to report when it is fully fixed.
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On Radeon 6600Rx the editor crashes when switching to a single viewport.. Geforce is ok.
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I decided to install a fresh copy of windows and Radeon drivers to see if it would help the current situation. I haven't been able to get Ultra back up, I'm certain I'm missing something but haven't been able to figure it out yet. This is what I show when loading up Ultra after my clean installs.
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I'm playing around with some of the example code, starting with Terrain. I've taken and run the exact sample code from the following page: https://www.ultraengine.com/learn/CreateTerrain?lang=cpp There appears to be some visual artifacting with the multiple textures. Removing the displacement map from the texture did not solve it. However it does not occur if I just apply a single texture. I took a short video sample to demonstrate this. My PC Information : Windows 10 CPU - AMD Ryzen 9 3900X 12 Core @3.8GHz GFX - AMD Radeon RX 6600 XT (with latest driver installed from https://www.amd.com/en/support/graphics/amd-radeon-6000-series/amd-radeon-6600-series/amd-radeon-rx-6600-xt) RAM - Corsair Vengeance RGB PRO 16GB DDR4 @3200MHz Thank you
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General artifacting when running the application. With no post affects Video 1 With SSAO and FXAA Video 2 GPU: RX580 with latest driver Processor: AMD Ryzen 7 1800X Installed RAM: 16.0 GB Windows 10
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I tested the Benchmarks and neither my AMD RX6800M or my friend's AMD RX6900 XT would start the Ultra benchmarks.
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So they released an update for the amd graphics bug. But I loaded up my leadwerks and updated my project but it is stll happening. Am I missing something? please help
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fps fine, then permanently drops after LE restarts/longer session
Lunarovich posted a topic in Linux
I'm running LE on Ubuntu with AMD driver. Now, I have 2 issues, a minor and a major one. Firstly, VSync does not seems to work (yes, I've set Context:Sync(true)). Secondly, when I start LE after rebooting, it's quite fast. I get around 90 fps with water included on simple maps. Quite satisfactory. However, after a LE restart or two (or after a longer session without a restart), I get around 35 fps even when there are no objects in the map. The only solution is to reboot a computer. Any ideas? Thanx! EDIT This happens when I plug in external monitor to my laptop regardless whether the build in monitor is turned on or off. When I use only lap top's build in monitor, the situation does not seem to happen. Needless to say, I want to be able to use my 24 inch monitor. -
I have a question regarding ATI GPU with following system specs and would be grateful if someone with the same specs can share info about performance. Toshiba Satellite Windows 8.1 64bit AMD quad core - A6-5200 ~ 2.0 GHz RAM 4 B GPU AMD Radeon HD 8400 I get with average level only around 12-19 Fames/second, which is strange. Also, in comparison to AAA games overall it's all very sluggish.
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I just baught the steam indie version of Leadwerks and havent been able to use it yet, because its crashing on startup but leaving its process running. I kill the process try again and same thing. its a clean fresh install since i never had any other installs of leadwerks before. also the Log file is empty. Error says: Runtime error R6025 - pure virtual function call says its an AppHangB1 anyone know what may be causing this? pc specs: AMD phenom II x4 955 3.21 ghz 8gb ram radeon HD 6870
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Hello! Today, I bought this development kit via the Steam store, and ran it for the first time. I encountered the same error as this user, but I am running it on a laptop, not a desktop; as such, I do not know if the drivers on http://www.leadwerks.com/werkspace/page/drivers would work for me. There is a link below the windows section ("For laptop graphics drivers please see AMD's website."), but all it does is lead to the main AMD download page. My laptop is a Toshiba Satellite L875 (running Windows 7, 64-bit,) containing a Radeon HD 7670M graphics card. The card's driver version is "14.501.1003.0" according to dxdiag. Driver model is WDDM 1.1. If you could point me to a working driver, or give some tips, I would greatly appreciate it!