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Found 4 results

  1. Related to this bug, this still does not work (even though its flagged as solved, which it is clearly not). New or loaded Map: - Create a new Box Brush via dragging and right clicking "Create". (probably also with other types) - Select a Developer Material and drag & drop it on the Brush. = The cursor shows the "not allowed" cursor. - Switch to single view and back to 4 view. - Drag & Drop the material on the Brush again. = Now it works. I made a recording again of the bug in action (Sorry for the initial time until i get to the bug, but i made the recording area too small and the bloom was in the way 🙈 actual bug reproduction starts at 35 seconds, but i thought i keep the whole way in it) https://s3.libs.space:9000/share/material-drag_drop_bug.mp4
  2. I can create a new scene with 2 cubes on it, one cube as a large floor and another cube as a player. I get about 1100fps. If I create a new scene with a 512x512 terrain on it, no textures. just a flat terrain and a cube for the player i get about 118fps.. Something aint right !
  3. I've found a couple of camera zoom issues. (AMD GPU) 1) After unzooming, I have some kind of shadow artifact that looks like it could be the back of one of the cascades. 2) After just having some fun with the new mesh reducer LOD tool, it appears that LOD distances are not respected while camera zoomed. Visible in video, many models have LOD variations, but just focus on the hedges. After taking the video, I thought that maybe I'm not zoomed enough or maybe still not close enough. Might need to double check this one. See video:
  4. I guess red means the files are supposed to be deleted, however i always get this error on 2 projects i tried.
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