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Showing results for tags 'bones'.
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I made simple animated model (cube) just to check how it will work in leadwerks. But it doesnt play animation sequence in leadwerks model view. Which additional steps must be done to prepare blender animated midel for export for leadwerks? I tried baked animation too, still zero results. Is anyone here uses this engine with actual animated models exported from blender?
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Hi, Because Leadwerks use only bones to animate 3D models, I created a simple scene is Blender with 2 disconnected bones that allow me to translate an object. After exporting it to an .mdl file, importing it into LE and open the model editor: the animation is present but my object doesn't move. Is Leadwerks need bones to be connected together to be animated? scene-test-1.zip
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I have made a rope model and attached bones to it, I can properly move bones in the editor, but when I add mass for one of the bones, this part of the rope simply disappears. How can I make bones act like props so I could connect them with ball joints?