I tried one of my model that I'm using cell fractured in blender and export it to Leadwerks. I tried to
1)set physics to convex
2)set mass to 1 or maybe even 5 or more
3)Physics type to rigidbody and prop (even tried debris)
4)Swept collision to on or even off
All I get is, leadwerks hanged for few seconds and then exit back to the editor. The attached fbx is quite large in leadwerks, need to scale it down to 0.1%
In unity I just need to add Mesh Collider and set it to convex, and also add rigidbody and It just works.
Did I do something wrong ? Or leadwerks does not support this ?
Cracked Pottery.fbx