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Showing results for tags 'clipping'.
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I am trying to make sure that "camera objects", such as weapons, never go through the level geometry. Back in the DarkBasic days there used to be a command to disable object's z-depth. I think the closest match in LE is the Depth Test setting in the material editor. In the image below I disabled depth test for both the shotgun and the hand's materials. Either or but the result is not what I expect. I need the model "to be on the top" of everything else while maintaining the visual integrity. Thanks.
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Having problems with clipping. If I walk on top of a crate with a low ceiling my head clips through the roof and I die... does anyone have any ideas how to stop this? https://www.youtube.com/watch?v=FbgafHHPT8U&feature=youtu.be