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  1. I just recently purchased Driver-San Francisco. I did like the concept of the game, but it reminded me on how I like to race around and crash into things. I think I finally decided that I would like to make a Driver/GTA type of game. The only problem that I was coming up with was that I could not afford to pay to license thirty different cars and I did not want to make a bunch of cars that nobody has seen before. So I did a little research. I did not know that recently the supreme court sided with video game companies and ruled that video games have Freedom of speech rights. If you would like to read the full pdf of the ruling I will post at the bottom. Here is a quick quote. I did a little more digging to try and find just what my rights could be and I found this article. Although I might not like a lot of what EA has done in the past, I am sure glade that there are big studios out there that have enough money to fight these things in court. So what does this all mean after you have read the above article. It means there are still some gray areas. It seams that if your game focuses on one licensed product or is centralized in one area, you still need to license the copyrighted object. Like EA's "Need For Speed" game. It only focuses on driving the cars and that is why EA still license all the cars in "Need For Speed". But if the object is only a small part and you do not really focus on it.( Like in Battle Field3)You will not have to license it. Which is why EA is fighting the helicopter manufacturer. So with this in mind I am now planning my Driver/GTA type game. I have decided it will have lots of plot to it and hopefully it will have plenty of excitement to it. Below is a few pictures of a early "wip" of a 65 Shelby GT-350R that I started in the last hour. Link to court ruling pdf.http://edge-cache.kotaku.com/kotaku/pdf/08-1448.pdf
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