I am trying to make sure that "camera objects", such as weapons, never go through the level geometry. Back in the DarkBasic days there used to be a command to disable object's z-depth. I think the closest match in LE is the Depth Test setting in the material editor. In the image below I disabled depth test for both the shotgun and the hand's materials. Either or but the result is not what I expect. I need the model "to be on the top" of everything else while maintaining the visual integrity. Thanks.