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Showing results for tags 'directional light'.
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I apologize if this has been asked before (I tried searching, but nothing useful has come up). Anyway, in the editor after I updated Leadwerks, I get this error repeated many times. Basically, my whole scene in the editor has no shadows. Error: Uniform "shadowmapsize" is not a vec2 value. Am I doing something wrong? (I'm not sure if this is bug or a new "feature"). Note that it does work in game with the same shaders and such (except DOF, but i doubt that has anything to do with it).
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When an entities View Range is set to Far,Medium, or Near they will not have any shadows if I am using a Directional Light. If I have a spot or point light they will have shadows regardless of view range. Video -- https://www.youtube.com/watch?v=ppHJhwTrsD8 --edit I tested this on a new a map with the same pine tree model seen in the video but in my new map I can see the entities shadow regardless of its view range setting. Maybe my map is just bugged?
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- Lua
- Directional Light
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