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Showing results for tags 'documentation'.
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All Widget virtual methods mentioned is Custom Widgets are undocumented. I have added the missing documentation hints here (in yellow)
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Solution: Add following lines to CPP\Constants.md #### TextureFormat #### - TEXTURE_FORMAT_UNDEFINED - TEXTURE_RGBA_UINT - TEXTURE_RED - TEXTURE_RG - TEXTURE_RGB - TEXTURE_RGBA - TEXTURE_BGR - TEXTURE_BGRA - TEXTURE_RGB8 - TEXTURE_RGBA8 - TEXTURE_BGR8 - TEXTURE_BGRA8 - TEXTURE_RED16 - TEXTURE_R16 - TEXTURE_RGBA16 - TEXTURE_BC1 - TEXTURE_DXT1 - TEXTURE_BC3 - TEXTURE_DXT5 = TEXTURE_BC3 - TEXTURE_BC5 - TEXTURE_BC7 - TEXTURE_COLOR - TEXTURE_DEPTH
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Camera:SetDebugPhysicsMode() not documented in online help. Going to probably post some further similar posts for undocumented functions and examples.
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I just realised a downside of the new API reference. I wanted to show a user a specific page (Camera:SetFOV) Go to Learn Click Api reference Go to camera Got to SetFOV now how do I share this link on the forum? I would have to right click on SetFOV and select 'Copy link' which gives you the page link but it is without any headers: https://www.leadwerks.com/docs?page=API-Reference_Object_Entity_Camera_SetFOV
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These guys are not documented
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Hello, There are tutorials with examples for shader ? I want to understand quite deep how it works on Leadwerks. Thanks !
- 3 replies
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- shader
- programming
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Is there a way to get an offline version of the API reference (html or pdf)? When I am on the road, it is sometimes difficult to get internet access, and not having the API reference makes it impossible to program Leadwerks. I found a pdf that was generated in 2010 in the forum, but I do not know if contains the reference from the latest version of LW. E.
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Hi, If you purchase leadwerks indie edition and standard edition on steam are their any additional steps you need to take to access the documentation on this site. A few external websites link to documentation here but when I try to access them I get permission denied. I suspect they are either expired links or I missed a step in setting up my account but couldn't find anything related on the forms
- 2 replies
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- steam
- documentation
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Ma-Shell points out the syntax is listing the position and normal parameters as floats instead of Vec3's. So does the function actually have 9 parameters or is the syntax correctly listing position and normal as floats.
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To keep the documentation and LE syntax theme aligned, the light quality functions should have constants assigned to represent the integer values as returned/used in the World:GetLightQuality() and World:SetLightQuality() commands. Something like: World.LowLightQuality = 0 World.MedLightQuality = 1 World.HighLightQuality = 2
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The lua example script used for Camera:GetProjectionMode() and Camera:SetProjectionMode() will cause an error since the variables 'Camera.Perspective' and 'Camera.Orthographic' are nil.
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- documentation
- lua
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I think it would be beneficial to allow users to add comments in the Documentation. Sometimes I feel that important points aren't always covered by the descriptions.
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FYI, Math:Abs() is not listed in the command reference. It's available, and works as expected, just not documented. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/math/
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- documentation
- lua
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I've gotten render to texture working using this code http://leadwerks.wikidot.com/wiki:render-to-texture-security-cam but the Buffer functions are nowhere to be found in the current documentation. Unless I missed it, in which case please point it out Buffer isn't even highlighted in the script editor. I wasn't sure whether to post this in Bug Reports as it's not to do with the program itself...
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- documentation
- Lua
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I just tried using Math:Lerp for the first time and get the error: attempt to call method 'Lerp' (a nil value) This is how I am calling it, I have also tried Math.Lerp and just Lerp, they don't work either. local R = Math:Lerp(self.DayAmbient.x,self.NightAmbient.x,Intense) As as a test I did I for k,v in pairs(Math) do print(k,v) end and I couldn't see Lerp anywhere in the output I understand how Lerp works and can write the function myself to get around this, I just didn't know if the documentation is wrong or I am having some kind of bug or what.
- 3 replies
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- documentation
- missing function
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