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  1. I dont know what I am doing wrong, or if this is a bug. function Script:Start() end function Script:UpdatePhysics() self.entity:SetNavigationMode(true) self.entity:GoToPoint(100,0,100,1.4,1) end This script is attached to the prefab crawler. Inside the Game the crawler floats in mid air doing nothing, collision but no physics work. I have tried this in an other game with this, http://www.leadwerks.com/werkspace/page/tutorials_legacy/_/script/waypoints-and-simple-ai-r120 It is doing the same thing PS: the usual monstarAi script works fine
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