Search the Community
Showing results for tags 'driving'.
-
This diary counts so much steps to reach a good experience of car driving with Leadwerks 4.6, that it just felt so often like unreachable. So as we know the car is built with 8 joints, 4 hinge joints for the tires + 4 slider joints for the dampers I just thought last week about implementing a new little trick like using a spring joint more to connect the visible car to the invisible body of the car. Set the mass to about 300 (usually to heavy for joints) and set the Gravity to false just for this car part... And that's what I obtain: It allows speed until 150-200 km/h, correct behavior by drift, springs, collisions, no trembling. So I'm fine with this, Have fun, thx for watching
-
> This is defintely the best result I obtained with Leadwerks physics to build a car; I think this car is good enough so that it could be used in a game. > The car reacts depending on terrain, feeling different if climbing or driving down. The car allows speed driving until 140-160 kmh > The dampers became an upgrade that give me the possibility to construct car over 200 kg. That means simply that the cars drive now with much more stability and give for the player heavier feeling. > It approachs the feeling you get in games klike GTA 4.. Even if the car doesn't really get out of control like sometime it happens ingame when cars are drifting. > Car balancing and transmission could get more fine tuning, but this should be no problem. Here is the demo: