I dont know what I am doing wrong, or if this is a bug.
function Script:Start()
end
function Script:UpdatePhysics()
self.entity:SetNavigationMode(true)
self.entity:GoToPoint(100,0,100,1.4,1)
end
This script is attached to the prefab crawler.
Inside the Game the crawler floats in mid air doing nothing, collision but no physics work.
I have tried this in an other game with this,
http://www.leadwerks.com/werkspace/page/tutorials_legacy/_/script/waypoints-and-simple-ai-r120
It is doing the same thing
PS: the usual monstarAi script works fine