Hello everyone,
I ve got an old project (a pushback vehicle simulator). I want to change the airport map to another one.
First things first, i wanted to export a model from 3ds max to leadwerks. However exported fbx or obj files need to be converted to gmf files as it says on the forums.
As i read more i found out that i need to use a tool to convert those files.
http://www.leadwerks.com/werkspace/topic/141-leadwerks-tools-22-for-3ds-max/
in above link "arbuz" posted a 3ds max plugin which automates the process. I buyed another license ( i dont know where to old licenses are) just to log in and download this. But when i logged in via steam, i found out that the link is dead proly because now 4.1 is live and no one else is using this tool.
To sum up, i am using leadwerks 2.3/2.5 and i am in need of a workaround for converting objects(which are created in 3ds max) to gmf files.
and also i want to get an advice for the following as well. What changed 2.3 to 4.1. I mean we have a working system using leadwerks 2.3 now, can we use the physics, codes,etc to build the same thing in 4.1?