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Showing results for tags 'glitches'.
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Due to the game being released on steam, I was able to find a few issues with the game/leadwerks that weren't apparent before. I'll be updating the thread as time goes on for everyone's ease of use, especially Josh. 1 Loading times are long, even using the new --Pause garbage collection System:GCSuspend() --Resume garbage collection System:GCResume() NOT FIXED YET. 2 Switching from windowed to fullscreen is causing the game to stretch more than it should for a user. http://www.leadwerks.com/werkspace/topic/15419-switching-from-windowed-to-fullscreen-screws-up-resolution/ http://steamcommunity.com/app/569430/discussions/1/154644045364507570/ http://steamcommunity.com/app/569430/discussions/1/154644045358568399/ NOT FIXED YET. 3 Keypad script making some users crash! http://www.leadwerks.com/werkspace/topic/15409-keypad-script-makes-some-user-crash/ Made changes to the code ( Thanks SRB ) waiting on player's feedback! 4 ClearPostEffects() bleeds out graphics. http://www.leadwerks.com/werkspace/topic/15421-clearposteffects-making-graphics-go-crazy/#entry103400 FIXED. I'll be updating this post as time goes on.
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So I was messing around with Leadwerks learning the engine and all and one of the things that I succeded was modding the autopistol with different guns sounds. The problem is is that when I shoot a crawler with the modded autopistol the crawler doesn't take damage and die unlike the regular autopistol. Here are two videos demonstrating this issue, the first video being the regular autopistol being able to kill the crawler and the second being the modded autopistol not being able to kill the same crawler Default autopistol - Modded autopistol - If anyone out there is reading this, please help!