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Showing results for tags 'highlight'.
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I've been looking into making specific objects highlight when the player gets close to them. So far the closest thing I found is an old shader called edgeglow, but I have no clue how I would apply that to a model. This picture is kind of what I'm going for, but not as intensive, more just the actual outline of the entities.
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This is just a small color suggestion. Often times, when I have to select a pivot with child objects, I need to edit one of the child objects. The problem I have is that when I select the pivot and then try to find what I selected under the scene tab, the selected object is highlighted under the screen tab, but it is EXTREMELY faint, so it's difficult to tell which one is selected. My suggestion is to make this darker.