As I can see - Leadwerks can read vertex groups and you can paint them in editor. I just wanna know what function editor uses to make this.
I want to be able to paint groups in textures right in real time in game, by player choise.
And 2nd question - is it possible to make invisible textures on model? On example I want to have a function to turn off helmet in real time. I'd tried to use 0 0 0 0 RGBA .png texture and ...+alphamask shader, but in editor my texture is just white.