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Showing results for tags 'input'.
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Hello everyone. Quick question, has any of you had any experience with implementing Steam API and more precisely Steam Input API to Leadwerks and even with Ultra ?) I'm curious on the benefit, if any, to develop a connector to Steam API quickly in the development process to manage controller settings / game settings. Do you have one build for mouse and keyboard and another one controller ready ? Do you only have one build and just check in-game for if the user is using a controller or mouse/keyboard? How do you handle menus and GUIs, etc. That sort of thing.
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how do i collect input from the mouse scroll?
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Question above.
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For Keyboard Input I can not found a way to get german umlaut like "ä,ö,ü,Ä,Ö,Ü,ß" also the Left- and right- Alt Key I am missing in the Keylist. I miss in the API- Reference a function to get the scancode from a keypress.