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Showing results for tags 'intel'.
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Hi, I recently bought a new Windows 10 laptop with an Intel HD Graphics 520 chipset. I installed Leadwerks, and everything ran fine until I loaded up one of my projects. When I tried to switch the viewport to "Textured + Lighting" I got an "Error: failed to compile fragment shader". If I switch to any other view mode, it renders everything fine. It also will not properly render the game when I click run. I consider myself much more of an artist than a programmer, so I'm at a loss as to what that error could possibly mean. Any help would be appreciated.
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Hi, Just wondering is the issue with the Intel Graphics going to ever be fixed? I bought Leadwerks 3 Indie Edition when it was in sale around October 31st. I kept getting the 'EXCEPTION_ACCESS_VIOLATION' error each time I try to open a different map, create a new one, or even after a short time roaming around in the editor camera. Just curious if this is an issue with the engine or Intel themselves, because I would love to use this engine I paid for! lol. Thanks in advance. Regards, Denz.
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