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Showing results for tags 'key'.
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Hey everyone im wondering if there is any way to get when a key is released in lua. I know how to get when the key has been pressed down with KeyHit but i need something like KeyRelease or KeyUp because i need to call something when the player releases the specific key. also is there any way to get when any key is pressed such as window:KeyHit(Key.Any) these would be really useful in many ways. thanks for any help.
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For Keyboard Input I can not found a way to get german umlaut like "ä,ö,ü,Ä,Ö,Ü,ß" also the Left- and right- Alt Key I am missing in the Keylist. I miss in the API- Reference a function to get the scancode from a keypress.
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Good day. A little while ago I bought the Standard version of the leadwerks tool from the website, but I am interested in moving it to the steam version so that I can use the workshop capabilities of the tool. I saw in another post that Josh said it was possible to do, but I can't find anywhere to accomplish this, since the details weren't mentioned in that post. I believe it has to do with deactivating my current license and getting a new one. I do have a question about it though. Are the features the same for both versions? I would assume so, though it is a valid concern. I don't want to end up with less options, though more options are more than welcome. If anyone has any ideas, let me know.