Hi,
I have started a c++ project and am using the zombie DLC as an initial placeholder.
I have noticed that i can load in a maximum of about 5 zombie models (no animations or scripts running) and then the framerate goes down for every additional zombie i add to a max of 10.
If i put the default prefab zombie into the map then i can put 10 in without lag.
I have tried both debug and release modes.
Oddly when i add in extra models and my framerate goes down so does my GPU usage which i have no idea why (Goes from 10% to more or less nothing / CPU sits on about 12%).
I do suppress GL_Invalid_Operation as that prevents debug mode in both lua only and C++ debug modes.
Any ideas why i am getting such poor performance?
I have also tried publishing the game and running it on a separate computer and the performance was identical. The other PC was NVIDIA and this one is AMD.