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Showing results for tags 'lamp shade self illum'.
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Hi, This is my first post here. I hope I wont break any rules of this forum...I apologize right now in case i do... I m a 40 year old game dev. I m mostly an artist although I ve got some tech knowledge. and yes, english isnt my primary language... I m currently working for a big game publisher, but I always have few games project at home I work on my free time. some of which i complete other end up just being test... Anyhow, I ve started to play around with LeadWerks, And I love it...However I have zero Lua knowledge. A friend programmer will help me later on when he is done in is current project but for now I m on my own. I Followed the tutorials, and I did tweaked few script to do what I need so far but I reached an wall last night... So this is my Issues: -I ve got that lamp in my level. (something like this: https://s7d2.scene7.com/is/image/BedBathandBeyond/5612514187030p?229$ ) -where the light buld is I ve added an omnie -Ive set the lamp object so it do not cast shadow. -To simulate the light going through the lamp shade I ve added on self illum material. -Finally I ve added a activator script on the omnie and a switch button script on the light switch OK, so this work fine...the light look nice when it s switched on. and the button let me switch it off... However, when my light is turned off I still have the shade self illum Is there a script somewhere That would I could add to my lamp shades so I can change the shaders, or swap the object, or change the textures loaded into the material??? Thanks