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Showing results for tags 'left 4 dead'.
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I've been doing some coding on a bunch of Left 4 Dead style stuff and this is the latest script I have. A simple use timer. I haven't tested it very hard, but there should not be any glaring bugs. Information about the script: http://i.imgur.com/ZuzDtap.gifv --[[ Title: Use Timer Author: Einlander Start Date: 5-22-17 Version: 2 Description: A simple Left 4 Dead style use timer Notes: WHAT IT DOES: Allows player to use a script to force player/user to use an item for a set period of time. Think Left 4 Dead when you need to pour gas or start generators. WHAT IT DOESENT DO: It does not immobilize the player/user. It does not cancel when the player/user looks away or is too far. Changelog: 1 -Initial release 2 -style changes small fix added self.entity:SetKeyValue("type","use_timer") . This will help when trying to figure out what you are using and adjust accordingly. ie:detect you are using the use timer and make it so the player cant move -in Script:Start changed self.completed to true to prevent activating when not targeting entity. 3 -complete rewrite with less code, and smarter time management ]] The script itself: -- edit -- added self.entity:SetKeyValue("type","use_timer") . This will help when trying to figure out what you are using and adjust accordingly. ie:detect you are using the use timer and make it so the player cant move. in Script:Start changed self.completed to true to prevent activating when not targeting entity. -- edit --