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Showing results for tags 'lensflare'.
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Hi, I'm new here. I've been using Leadwerks 4.6 Standard for around 4 days now. So far it has mostly gone smooth and I love how easy it is to pick up. My map uses the Sewers assets so it is fairly reliant on spotlights, point lights etc. I added a wall light that had a lens flare effect attached to it. This looked great from the editor. When I ran the game standalone it was flickering. I have done a few hours of experimentation trying to track down the cause. I don't think it is anything to do with shaders. I can switch the lensflare diffuse.shader off from within lensflare.mat and it just results in a flickering square. It is nothing to do with windowed/fullscreen as I tested the standalone game in both modes, same problem. The main question I have is why would lensflare work fine when I run the map from within the editor and not work when I run it from the standalone executable. I created the project from the FPS template. Any question / help would be greatly appreciated. Thanks.
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It does not work properly on many NVidia cards also (say GeForce GTX 770, GeForce GTX 560M). Is it possible to fix this annoying bug?
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Is it normal for the lensflare to flicker like crazy? Also, I've noticed that when I set occlusion culling to false, it does not get displayed at all. How do we use lensflare at all?