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  1. hi guys , trying to get a simple loading text at the start of my game , but it is drawing text at the end when i hit escape it then draws the text? i am using the context:::draw text after the world create line in main lua here is my main lua.................................. --Initialize Steamworks (optional) Steamworks:Initialize() --Initialize analytics (optional). Create an account at www.gameamalytics.com to get your game keys --[[if DEBUG==false then Analytics:SetKeys("GAME_KEY_xxxxxxxxx", "SECRET_KEY_xxxxxxxxx") Analytics:Enable() end]] --Set the application title title="soundscape" --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end window=Window:Create(title,0,0,System:GetProperty("screenwidth","1024"),System:GetProperty("screenheight","768"),windowstyle) window:HideMouse() --Create the graphics context context=Context:Create(window,0) if context==nil then return end --Create a world world=World:Create() world:SetLightQuality((System:GetProperty("lightquality","1"))) function App:Start() self.window = Window:Create() self.context = Context:Create(self.window) local font = Font:Load("Fonts/Arial.ttf",36) self.context:SetFont(font) font:Release() return true end function App:Loop() if (self.window:Closed() or self.window:KeyDown(Key.Escape)) then return false end self.context:SetColor(0,0,0) self.context:Clear() --Draw some centered text on the screen local text = "Loading" local font = self.context:GetFont() local x = self.window:GetWidth()/2 local y = self.window:GetHeight()/2 x = x - font:GetTextWidth(text)/2 y = y - font:GetHeight()/2 self.context:SetBlendMode(Blend.Alpha) self.context:SetColor(1,1,1) self.context:DrawText(text,x,y) self.context:SetBlendMode(Blend.Solid) self.context:Sync() return true end --Load a map local mapfile = System:GetProperty("map","Maps/start.map") if Map:Load(mapfile)==false then return end prevmapname = FileSystem:StripAll(changemapname) --Send analytics event Analytics:SendProgressEvent("Start",prevmapname) while window:KeyDown(Key.Escape)==false do --If window has been closed, end the program if window:Closed() then break end --Handle map change if changemapname~=nil then --Pause the clock Time:Pause() --Pause garbage collection System:GCSuspend() --Clear all entities world:Clear() --Send analytics event Analytics:SendProgressEvent("Complete",prevmapname) --Load the next map if Map:Load("Maps/"..changemapname..".map")==false then return end prevmapname = changemapname --Send analytics event Analytics:SendProgressEvent("Start",prevmapname) --Resume garbage collection System:GCResume() --Resume the clock Time:Resume() changemapname = nil end --Update the app timing Time:Update() --Update the world world:Update() --Render the world world:Render() --Render statistics context:SetBlendMode(Blend.Alpha) if DEBUG then context:SetColor(1,0,0,1) context:DrawText("Debug Mode",2,2) context:SetColor(1,1,1,1) context:DrawStats(2,22) context:SetBlendMode(Blend.Solid) else --Toggle statistics on and off if (window:KeyHit(Key.F11)) then showstats = not showstats end if showstats then context:SetColor(1,1,1,1) context:DrawText("FPS: "..Math:Round(Time:UPS()),2,2) end end --Refresh the screen context:Sync(true) end how do i get it to draw text at the start and disappear when game is loaded ? cheers ..
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