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Showing results for tags 'lua editor'.
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unfortunately on my own; szh @ wrklinux: ~ $ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 17.10 Release: 17.10 szh@srgwrk ~ $ lsb_release -a No LSB modules are available. Distributor ID: LinuxMint Description: Linux Mint 18.3 Sylvia Release: 18.3 Codename: sylvia When you try to open the LUA editor, the Leadwerks Game Engine crashes. Oh, thank you very much! for the support of LE in Linux, once she worked
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Hallo, I searched the forum for this before to avoid asking questions already answered, I didn't find anything on this. Basically I'm finishing a bitmap font editor with C++ and DirectX, and have done a C++ class to load and display text with a font done in my own editor. Simply I wish to know if its possible to expand Leadwerks Lua API's (using Leadwerks C++) in order to use them in Leadwerks editor Lua scripts. Of course I would replace the DirectX calls I currently use to display my font with Leadwerks C++ API image writing calls. If this is possible its awesome. Thank you!